In my understanding the
briefing for this week is to use sound to create a world which is hyperbolic to
the image. We had the idea of shooting a dramatic game of chess and use sound
to create the idea of the evolution of war, I found sound effects of medieval
war fare but I couldn’t find any for the next era for example muskets, It just
jumped to World War one and two this was frustrating. Although when seeing the
finished product I found it was easier to see the message we were trying to
portray as the sudden change makes the audience the audience think about how
war is still similar to a game of chess in modern times. Shooting the game was
hard because of continuity. I had the idea of watching a real game of chess and
imitate the moves but with time restrictions, it wasn’t feasible. I am happy
with the idea but the cinematography let us down. Many of the shots were out of
focus and we lacked in variations of shots and cut-aways and most of the film
is just a wide shot of the board.
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